board 3 was a bit tricky to control in maxed window with 3440*1440, first thought its stuck to the pins, barely managed to get moved over the half at bottom of my screen...
I might update it once the rating period of the jam is over, trying to iron out a few bugs and maybe add new boards with new pictures instead of reusing the same one, and little story bits between the levels
I'm not sure if I correctly understand the problem you had with board 3, but if it is about the penis having a limited range of rotation, this was intended, otherwise the balls could spawn inside the pins.
let me rephrase that. well for me it was the mouse movement detection, in a smaller window there is no aiming issue, the aim seeem to be scaled along the window width. if the window is wide, you need even more space before the aim-point begins to turn, and likewise in a thinner window, it just needs halfway of the whole background picture with to aim all across.
so on a maxed window, if i want to aim to the right side, it just barely reaches the middle of the whole aiming area
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Uploaded a new version of the game.
It's only for the windows build, as the mermaid shader seems not compatible with the web build, and the mermaid does not appear...
There's now skin, and time of the day selection, new arts for the boards 2 and 3, and cutscenes between boards.
This was so fun!! Not super hard but definitely required a little thought, plus the mermaids are so CUTE! Love it
needs even more mermaids! :D
board 3 was a bit tricky to control in maxed window with 3440*1440, first thought its stuck to the pins, barely managed to get moved over the half at bottom of my screen...
Thanks for trying the game out!
I might update it once the rating period of the jam is over, trying to iron out a few bugs and maybe add new boards with new pictures instead of reusing the same one, and little story bits between the levels
I'm not sure if I correctly understand the problem you had with board 3, but if it is about the penis having a limited range of rotation, this was intended, otherwise the balls could spawn inside the pins.
let me rephrase that. well for me it was the mouse movement detection, in a smaller window there is no aiming issue, the aim seeem to be scaled along the window width. if the window is wide, you need even more space before the aim-point begins to turn, and likewise in a thinner window, it just needs halfway of the whole background picture with to aim all across.
so on a maxed window, if i want to aim to the right side, it just barely reaches the middle of the whole aiming area